Music clip for Perturbator's Venger.
I hope to see you soon, Tokyo !
Directed by : David Fitt & Federico Pelat
Produced by : Abyssal Process
Co-produced by : Shimera Film
Production Director : Giuseppe Conti
Local Producer : Hiromi Iida
DOP : Guillaume Simonin
Camera Assistant : Tetsuhiro Kato
Stylist : HALKA
Assistant Stylist : Yuri
Hair & MUA : Ayaka Kurosawa, Yukiko Kondo
Production Assistant : Naofumi Yasuda
Driver : Suzuki (DASH)
Assistantes de production : Lélia Gautier et Emmanuelle Ladune
Assistant Caméra : Martin Jongen
Electro : Benoît Dericke
Chef Déco : Ladys Oliveira Silva Assistante
Déco : Florine Impelezzeri
Renfort Déco : Laure de Martelaere
Styliste : Louise Hanquet
Glitch artist : Lisa Van Hooijdonck
KING : Geki
QUEEN : Mami Yamashita
TOWER : Mako
BISHOP : Tetsuya Tada
KNIGHT : Akane Inoue
MYSTERY MAN : Yoji Tsukada
GUNMAN : Katsutoshi Tamai
CHESSMASTER : Nicolas Rotondo
Montage : Paul Méranger
Etalonnage : Guillaume Simonin
VFX : Federico Pelat
Mix Son : Nicolas Velasco
Visuals for Dj Alesso live set opening.
Tools: Cinema4D, DAZ, Marvelous designer & Octane render.
Made for the great guys @Comix !
Edit, visual dev & motion design for Photographer David Fitt's "Undertokyo" project.
I had the pleasure to design/create a few "holographic" billboards for Rupert Sander's Ghost in the shell movie while working at Territory studios.
Singularity is a glimpse into the relationship between man & machine, trying to project how these two entities will evolve in the near future. Inspired by scientific facts and some of the most influential authors from the science-fiction genre, the idea is to lead the spectator to realize the present and future stakes of these technological evolutions; From the utopian almost infinite possibilities to the dangers & conflicts it could create, that could ultimately become a threat to the very existence of our species.
The trailer was created in four months by myself as a one man army project and also as kind of a personal challenge.
A short film we made about the acceptance of death, when reality and deception are intertwined; It was made with Alexis Zacchi for We are maniacs. «I have a Rendez-vous with Death» (Alan Seeger, 1888 - 1916) is visually revisited, associated with hand-crafted effects and illusions.
I had the pleasure to do the concepts/production for two of the seven chapters of a projection mapping project done with the Macula and Chaotic Atmospheres to celebrate 190 years of existence of Ceska sporitelna.
"This is an excerpt of the project SIM/NEBULA we have done in an international collaboration. 45 minutes of expressively futuristic visual poems, shaping the emergence of cybernetic organism counting down its time code in live acoustic waves of classical music conducted by Jiri Belohlavek and Czech philharmonic orchestra. The story made of seven sections/themes, set against the background of the visual show, which uses technological and creative attributes of projection mapping, VFX and motion graphics. The project was commissioned by Ceska sporitelna to celebrate 190 years of their existence and the new partnership with the Czech philharmonic."
Marion Besenbruch S/S 15 collection promotion video for We are maniacs. You can find the rest of this exciting project here.
Emotions trough classical artistic themes, revisited.
Inspired by Lorn's track, Black Mantra.
RSm8! is an installation to be showcased on a vertical display simply laid against a wall.
Models: Maria Yahkenko, Jade Bergoend, Ema Bebos, Julien Guinault.
Special thanks: Laetitia Bernard & Alexis Zucchini
A personnal interpretation of the Francis Coppola's Dracula opening titles.
Album cover, teaser, facebook promotion visuals, R&D for sound visualizers.
Opening titles for an upcoming personnal project, colors may appear slightly off on vimeo.
Textures is a tribute to the many contemporary and classical artists who have perfected their techniques creating masterpieces. Revisited through typography, they combine perfection & timelessness.
30 seconds proof of concept for a DIM spot, it involved the 3d scanning of three models using various photogrammetry techniques. It was also a great opportunity to improve myself at smoke/mist and fluids simulations.